Saturday, October 10, 2015

Super Mario Maker

Christmas of 1985, I got my Nintendo Entertainment System, along with Duck Hunt, Gyromite, and of course Super Mario Bros.  Within the next few months I expanded my collection.  Two of the games - Excitebike and Wrecking Crew - allowed you to create your own levels.  I loved designing my own levels, and wished more games had the feature.  Specifically, I always wished Super Mario Bros had a level edit mode.

So to put it simply, Super Mario Maker is the game I've been wanting since 1985.  I do wish it had come out closer to 1985 than to 2015, but better late than never, I suppose.  Let's face it, if it had come out earlier, it wouldn't have had nearly as many options.  SMM allows you to choose from four graphical modes, and you can share your levels online, neither of which would have been possible in 1985.

So, how does it measure up to my 30 years of expectations?  I love it!  It gives you a great selection of tools, lots of options, and some neat little Easter eggs.  It's like two games in one - it's fun to create your own levels, but it's also fun to play the levels others have made.

Just For Fun
Of course, Sturgeon's Law is in full effect here; you don't come across many truly great levels.  But that's all right.  It's easy to recognize bad levels right away and skip them.  I do wish it had more options for finding specific types of levels; maybe future updates will help on that front.

But the bottom line is that it's the near-perfect Mario game.  It's got the best elements of the four best Super Mario games, it's got an unlimited number of levels, and you can make your own stages.  I can't imagine any Mario fan not wanting to own this one.

On a personal note: My preordered copy arrived the same weekend my my wife went into the hospital.  (See my personal blog for more details on that.)  I considered trying to get a refund right away, because we needed to watch every cent.  But it was also my birthday present, and I had bought it online using reward points, so I kept it.

Yo Dawg I Heard You Like Goombas
It turned out to be the perfect game to have around while my wife recovered.  I took nearly a month off work, most of which I spent sitting near my wife, ready to cater to her needs.  The great thing about Super Mario Maker is that you can play it in short bursts.  As a maker, you can save your progress at any time if you need to do something.  As a player, you only play one level at a time, and most of the levels are relatively short.

There's no deep plot to hold your attention, and there's no drought between save points.  I could make involved levels while my wife napped, or play a few short levels when she was awake and might need something.  I'm glad it came out when it did.

If you have Super Mario Maker and want to follow me, my Miiverse ID is: Fury1958
My Super Mario Maker Bookmark page is here: Fury1958

Here's some YouTube videos of someone playing my levels:




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