Showing posts with label RPG. Show all posts
Showing posts with label RPG. Show all posts

Monday, April 10, 2023

Dungeons & Dragons: Honor Among Thieves

Finally, a good D&D film. I was beginning to think the property was cursed. I mean, how hard is it to make a decent movie about Dungeons and Dragons? Given that D&D is such an open-ended system, technically every medieval fantasy movie is a D&D movie. But it seems like whenever they intentionally try to market the D&D brand, it’s a failure. Okay, to be fair, I actually liked “Wrath of the Dragon God,” but that says more about my taste than the quality of the movie.

Honor Among Thieves is a good time regardless of whether or not you play tabletop RPGs. If you don’t like D&D, then just look at it as a generic fantasy movie. It’s not as grandiose as Lord of the Rings, it’s more of a lighthearted heist movie with a fantasy setting. If you are a D&D player, you’re going to spend a lot of time pointing at the screen and saying, “I understood that reference.” All the locations are taken from Forgotten Realms lore, and every creature is straight out of the monster manual. But you don’t need to know any of that to enjoy the movie.

The actors were carefully chosen so they could pretty much play themselves. Chris Pine is his usual quippy self, Hugh Grant is at his smarmiest, and Michelle Rodriguez is the typical tough gal. The rest of the cast don’t stand out as much, but they play their parts adequately. I really liked Sophia Lillis as the druid, though her performance was kind of subdued.

The movie is not without its plot holes, if you really want to look for them. There’s a dozen places where the druid’s shapeshifting ability could have solved a problem a lot faster than the solutions the characters came up with. They could have fixed some of these with a simple line of dialogue, but the movie takes the “look, something shiny!” approach instead. And that’s a good thing. Over-explaining the limits of each character’s abilities would have bogged the movie down, and I really think the movie’s “this is what we’re going with” approach keeps the story moving at a proper pace.

Bottom line, it’s a fun popcorn-muncher, and I think you’ll like it even if you’ve never touched a d20. But if this movie encourages people to finally give the game a try, so much the better.

Saturday, May 01, 2010

My D&D Blog

I'm moving most of my D&D-related entries over to my Campaign Journals blog. Partly because I know it bores most of my regular readers (*snicker* "regular readers" heh), and partly just so I can have everything in one place.

Thursday, November 16, 2006

NeverWinter Nights 2 - First Impressions

Generally I try to avoid buying PC games when they first come out. For one thing, I rarely have a computer that will run the newest games. Also, PC game prices tend to fall a lot more than console games. I can wait a year to buy the newest PS2 game, and it might have gone from $60 down to $40. Or I can wait six months to buy the newest PC game, and it will have gone from $50 to $15.

But I'll make an exception for the NeverWinter Nights series. As a player, I was curious, but I wasn't in a hurry. But as a builder, I simply couldn't wait to see what I was going to be up against this time. I missed out the first time around; I didn't get Itropa up and running until NWN had been out for well over a year. This time I wanted to get in on the ground floor, and hopefully grab a larger player base.

Well, it ain't gonna happen.

The game is beautiful, much prettier than the original NWN. But on my computer, it runs like a molasses-covered slug dragging a cart full of anvils uphill. Which is to say, slow. Now, my computer's no powerhouse, but it more than matches NWN2's minimum specs. I hate it when companies list such bare-bones system specs. Believe me, it might run, sure, but nobody's going to want to play it like this.

The crazy part is that it runs slower than Oblivion. Oblivion, the most graphically-praised piece of eye candy to pop out of hypeville this year. Okay, I can't play either game without turning off nearly everything. But at least with all the candy turned off, Oblivion actually runs at a decent speed. It looks like a PS1 game, but it's playable. But playing NWN2 on my computer feels like I'm playing online, on the laggiest server ever.

The funny part is that the toolset actually works pretty well. I had a lot of fun making the hills go up and down using the new terrain engine. No more aztec-esque tiered hills; now we have actual slopes! And there's so many options. Five minutes in the toolset and I counted dozens of features I'd always wished for when using NWN1's toolset. But it's also a very intimidating program, with lots and lots of windows. Finally I feel justified for splurging on a widescreen monitor.

As for the game itself - I can't comment on that just yet. From the little bit I've been able to stand, it plays like the first one. It's point-and-click turn-based battle; you either like it or you don't. The interface is a bit more streamlined than NWN1's, but it takes getting used to. Most of the time it seems simpler, but occasionally I've had to look all over the place to perform certain actions.

As good as the game is (or seems to be), I still have a few minor gripes.

When it comes to D&D/NWN players, there's two extremes - roleplayers and powergamers. Roleplayers ignore the original campaign and go straight online, because the world just seems empty when it's just you and the computer. They always stay in character, because they play just for the chance to live another life for a while. Powergamers, on the other hand, enjoy getting stuff. Experience points, gold, items; it's all about the rewards. They want to make the richest, most powerful character as quickly as possible, so they can enjoy blasting their way through crowds of enemies.

Like most people, I'm a little bit of both. In my case, sometimes I'm only in the mood to kill things, and other times I'm only in the mood to play pretend with people. Unfortunatly, NWN2 disappointed me as both a powergamer and a roleplayer. Before you read the following, keep in mind that I've not had a chance to play much yet, so I might be missing some options.

Powergamers - No epic levels yet. I'm sure they'll include them in an expansion pack, along with a new campaign that requires high-level characters. They probably felt there just wasn't any need for epic levels yet. But even so, why not include them for the modders who want to build more epic worlds? It feels like they left it out specifically so that we'd have a reason to buy the next expansion. Over on GameFAQs.com, there's a FAQ listing all the feats that can be given to a character using a certain cheat. I notice that list includes epic feats. So it seems they have been programmed, just locked out.

Call me a munchkin if you want, but when I'm in a hack-n-slash mood, life begins at 20. With all the new feats and classes, sometimes there just isn't enough room in a 20-level career to build the exact character you want. For instance, I'd love to build the ultimate two-weapon swordsman. Let's see... I'd make him a Fighter/Duelist/Weapon Master... In addition to the feats required for the two Prestige classes (WM alone takes several), I'd also like Weapon Finesse, Two-Weapon Fighting, Improved Two-Weapon Fighting, Greater Two Weapon Fighting, Two Weapon Defense, Greater Two Weapon Defense, Greater Weapon Focus, Superior Weapon Focus, Weapon Specialization, Greater Weapon Specialization, Improved Parry (assuming Parry isn't worthless this time around), Power Attack, Cleave, Great Cleave, Improved Critical, Power Critical, possibly Exotic weapons depending on my weapon(s) of choice...

Actually, this would be hard to do even with 40 levels. But on NWN1, sometimes I enjoy playing with leveler mods, to see what sort of high-level monstrocities I can make. One of my favorites is the dual-kukri-weilding Weapon Master. With a pair of keen kukris, she crits on nearly every other hit. And she's hitting so many times per round, there's at least two crits per round. Once she gets the Devastating Critical feat, most battles don't take long.

Oh well, if all I cared about was high levels, I'd play Everquest. I actually have more gripes about the Roleplay side at the moment. I love the new character creation system - you have a lot more options when it comes to designing your character's face. But there's fewer hair color options than before. I have a thing for redheads, and there just isn't a good shade of red in there. It's a little thing, but I really get into my characters, and I like for them to look just right.

I also don't like that when you remove all your armor/clothing, you're still wearing a full medieval outfit. Again, not a big gripe, I just prefer a naked character look naked (well, in their underwear, anyway). You could be wearing some sort of Barbarian clothing - the kind of caveman bikini you'd see in a Conan movie - then you take it off, and underneath it you're wearing an outfit with full length leggings and sleeves. The developers probably figured that the only people who'd want to see skin are the ones using the game for cybersex. Well, they're wrong; I come across innocent roleplay uses all the time. When you RP enough, all kinds of situations happen sooner or later. But as I said, that's a minor gripe - I can always find an outfit that looks like underwear, and put it on the quickslot.

This time around, the developers hyped up the game's branching storyline, the importance of your alignment and the alignments of your companions, and how your choices affect the game's story. In other words, it's like the Star Wars: Knights of the Old Republic games. While it was cool playing through the KotORs twice, once for light side and once for dark, I don't feel the same about the NWN series. With NWN, once you play through the original campaign, you go and download another module to play through. So I really don't need multiple endings. Give me one really well-written ending instead. Besides, the KotORs needed replay value, since they didn't have any content beyond the main story. The NWN games offer unlimited worlds, so I'd rather they have put that energy into other parts of the game.

Besides, who's the target audience? The powergamers don't care about the plot, and the role-players are going to skip the original campaign and go straight for the online servers. Keep in mind, however, this is coming from someone who never even finished any of the campaigns that came with NWN1 or its expansions. So your mileage may vary.

A couple of more gripes about the interface - I really miss being able to right-click things and getting lots of options. It was fast and intuitive. Also, I don't care for the new inventory system. I miss NWN1's dynamic icons. NWN2's icons look so generic.

I know that overall, my first impression seems kind of negative. But really, I like the game. Once I get a computer that will run it, I'm sure I'll play the hell out of it. But do I really want to buy a whole computer for one game? Well, I've done it before, and I might do it again. But it's going to be a while. Until then, its going to gather dust on my shelf, next to its arch-enemy, Oblivion.

Tuesday, July 25, 2006

ESRB and Oblivion

Just google "ESRB Oblivion" and you'll see what I'm about to rant about. To recap: Someone made a skin for "Elder Scrolls IV: Oblivion", which allows you to play as a topless woman. As a result, the ESRB (Game Ratings Board) re-rated the game, changing it from "Teen" to "Mature". The ESRB has since claimed that the re-rate was not only for the nudity, but also because the ESRB "just now noticed" some gore they hadn't seen before. Whatever the explanation, the little ratings square on the Oblivion box now says "nudity" in the description.

We could spend days arguing whether or not seeing breasts could damage a child's mind. I'm generally pro-nudity, as long as it's not sexual nudity. Heck, as I write this, I've got Halsman/Dali's "In Voluptate Mors" as my desktop. Besides, Oblivion was already rated "Teen", and I seriously doubt there are many teens who've never seen a breast.

But that's not the point. The Ratings Boards have started basing their ratings not just on the content included with the game, but also on fan-created content that can be downloaded. This is flat-out ridiculous. First off, for any game that uses skins, players can make nude patches. I doubt there's a single first-person-shooter out there that doesn't have nude skins available for it. But it doesn't stop there. There are many games where skins/mods weren't even intended, but players found ways to replace character models with nudity.

Right now I'm glancing at my own shelves, and in just a few seconds I've already counted 5 "Teen" rated games that have nude patches available online. If the ESRB is going to rate games based on user-made content, then they'll have to start giving EVERY game an "M" rating. And if every game has the same rating, then of course the ratings system is useless.

The ESRB will notice this eventually. If they use Oblivion as an example, then they'll start looking at the downloads available for all the games they rate. Sooner or later they'll notice that every game is getting a "Mature" rating. (And if not, then they're just not Googling hard enough.) My fear is that they'll try to solve the wrong problem... instead of revising the ratings system, they'll try to outlaw the mods.

Tuesday, July 18, 2006

Had a Letter Printed in KODT

Nothing big here...

I have a subscription to Knights of the Dinner Table, but I don't actually read it every month. Since I like it mostly for the strips, I don't bother until I have several issues to read in a row, so it lasts longer. The strip is generally an ongoing story, and reading a single issue by itself just doesn't go anywhere.

So typically, I'll let the issues stack up somewhere for a few months, then take them with me on a long car trip or something. Which is what we did yesterday - we took an overnight trip to Evansville, Indiana. KJ got to go gambling, and this morning we went to a really nice zoo. The Mesker Park Zoo, to be exact. It's a great place; I highly recommend it. It's part park, part zoo, and it lets you get a lot closer to the animals than most zoos I've been to.

Anyway, back to KODT... So here it is, mid-July, and I just now notice that they printed a letter of mine in the march issue. I made a KODT reference in my Itropa mod, and I couldn't resist sending them a pic. From Knights of the Dinner Table, Issue 113 (March '06), page 8:




Here's a better view of the picture I sent them: