Sunday, June 23, 2019

Subtle Emotional Moments In Video Games

When you think about emotional moments in video games, you probably think of Aeris getting stabbed in Final Fantasy VII.  Or maybe you’re not an old fogey like me, and you think of one of the many bittersweet endings in modern games, where the main character loses a loved one or has to make a tough choice.  While there are many great examples out there, the problem is that most of them are too easy.  Any writer can kill off a love interest halfway through the story.  It doesn’t take some great skill.  Anybody can throw a jump scare into a horror game, or end a game with a sadistic choice.

Today I’m looking at some of the more subtle moments.  Little emotional clues that are hard to capture with sprites and CGI models.  Times where programmers showed us how someone feels without hitting us over the head.  I’m the kind of person who gets hung up on weird little things, so here’s a few seemingly random examples of emotional moments that stuck with me.

Final Fantasy VI – What Am I?

FFVI (aka FFIII on the SNES) was full of moments that were much deeper than cutesy sprites should be able to convey.  Like when Locke tells Celes “That ribbon suits you” before the opera, and towards the end of the game Celes risks her life to save that same ribbon (at least that's my interpretation)… it says a lot about her feelings for Locke.  Or how about the part where Celes has to take care of the sick man after the cataclysm?  That entire sequence really showed how bleak the world had become. 

But the scene I want to talk about is much earlier in the game.  Terra, Edgar, and Locke are fleeing from their enemies on Chocobo-back.  Terra uses magic to stop their pursuers, which amazes her companions, since magic is all but extinct now.  As they continue to flee, Edgar mentions that no human is born with powers like hers, with emphasis on the word human.  And Terra’s Chocobo slows to a halt.  Edgars’s words trigger Terra’s introspection.  She doesn’t know who she really is, or how she got these powers.  Will she ever find a place where she really fits in?



It's a very little thing, but the way she slows down, along with the accompanying music, gives you a lot of insight about the state of her mind.  You forget that these are silly-looking sprites on the screen, because the actual characters are every bit as deep as those you would find in a novel.  It was one of the first times a video game really impressed me this way.

Life is Strange: Before the Storm Chapter 2 – After The Play

Performing Shakespeare’s “The Tempest” in LiS:BtS is one of my favorite video game moments.  However, the scene after it is where the game really shines.  As Rachel and Chloe are walking home, they are positively walking on air.   There is a certain kind of natural high you can experience after accomplishing something great, such as acting in a play, and somehow these programmers managed to capture the feeling perfectly.  I can’t even begin to explain the energy in the air, but I have experienced it myself, and I felt it again while playing this scene.  I haven’t even seen actual movies pull off this emotion this well.  Maybe it helps that, unlike a movie, here I actually got to be a part of performing the play.  I got to feel the same buzz as the characters because it was partly my own accomplishment.



It's a beautiful moment, a ray of hope at a time when Chloe’s life is in a downward spiral.

Life is Strange 2 Chapter 3 – She's Got The Look

This is a small one, and probably wasn’t as hard to program, but it’s one of those cases where little things mean a lot.  In the third chapter of LiS2, there’s a scene where a group of young adults are sitting around a campfire, just chatting, drinking, and smoking.  They talk about the kind of things you would expect to hear around a campfire, and the writers really nailed the campfire party vibe.  But that’s not what impressed me.  Not long into the scene, I noticed that this one young woman, Cassidy, was watching me. 

Now maybe I'm imagining things, but while most of the characters stare straight ahead or look at whoever is currently speaking, Cassidy seems to keep stealing glances at me.  And… that’s it.  Nothing big, but I immediately knew what it meant.  Interest.  As the others start going to bed, Cassidy potentially talks you into letting Finn your hair.  While she watches you get shorn, there's something in her eyes.  Again, something hard to capture in a video game.  But that look is worth a thousand words.



Again, I know it doesn’t sound like much, but it was enough that I knew they'd hook up eventually (which they do, assuming you say the right things).  Having been on both ends of that magnetic pull – where you’re in a crowd but only have eyes for one person – I have to say I’m surprised to see it work so well in a video game.

Those are the three best examples I can think of right now.  I’m sorry two of them were from the same series, but the LiS team is just really good at emotional moments. 

Huge dramatic moments are great and all, especially when they turn the world upside down and twist the plot in a whole new direction.  But it’s the subtle touches that bring the characters to life and make you care for them.  There’s a reason the death of Aeris had so much impact – you’d already spent half the game getting to know her.  And yet, personally, I felt more emotional attachment to the characters in FFVI than I did to Aeris.  Somehow FFVI managed to portray deeper emotions with 2D sprites than a lot of modern games do with motion captured facial expressions.  I’m not trying to put down the newer games, or to brag that my generation was better, I just want to point out sometimes having an excess of technology causes you to forget the little things.  Or at least, the ability to convey emotion has nothing to do with technology.

Or maybe I don’t really have a point, and just wanted to ramble about three of my favorite moments in video games.  Hey, it’s my blog, I’ll do what I want, so there!

Saturday, June 15, 2019

Konami Anniversary Collection Arcade Classics

Pew Pew Pew!



The Konami Anniversary Collection includes the following games:
Scramble, TwinBee, Nemesis (aka Gradius), Salamander (aka Life Force), Typhoon (aka A-Jax), Haunted Castle, Vulcan Venture (aka Gradius II), and Thunder Cross.

Breaking it down:

Scramble - I loved this game as a kid.  It was so colorful, and it remains one of my favorite shooters.  Yeah, it's pretty dated by today's standards, but playing it reminds me some of the best moments of my childhood.

TwinBee - An overhead shooter.  I never really liked this one, not then or now.

Nemesis (aka Gradius) - The first Gradius is fun, but the power up system annoys me.  You pick up power ups, but you have to manually push a button to activate them.  This gives you some degree of customization, since you can decide whether to use a power up right away or collect them for a better power up.  Except I have to take my eyes off the action to look at the power up bar, and this is not a game that's kind to people who take their eyes off the action.

Salamander (aka Life Force) - This is much improved over Gradius.  I love the "Inner Space" theme, and the power up system works a lot better for me.  I'll probably go back to this one.

Typhoon (aka A-Jax) - Kind of reminds me of a cross between Afterburner and Space Harrier.  A sort of faux 3D jet fighter shooter.  I don't see myself getting into it.

Haunted Castle - This is basically the arcade version of the original Castlevania.  Oddly, it's the only game in this collection that isn't a shooter.  As Castlevania games go, it's not very good, and it's very difficult.

Vulcan Venture (aka Gradus II) - Just more Gradius.  Great if you're a fan, but I still prefer Life Force.

Thunder Cross - I like this one.  It's my second favorite in the package, after Life Force.  It's another one with crazy power ups, but the theme and graphics are totally different than the Gradius/Life Force games.

So, is it worth the $20?  It depends on how much you like spaceship shooters.  It's kind of an odd collection, with 7 shooters and 1 Castlevania wanna-be.  Seriously, it's weird - if they had moved Haunted Castle to the Castlevania Collection, it would actually have improved both collections, IMO.  And if they needed another shooter to fill the slot, I would have loved the chance to play one of the Parodius games.

Still, if you're a Gradius fanboy, this is a pretty good value.  I only see myself returning to a couple of these games, so I might have been better off buying them separately.  Oh well.



Wednesday, June 12, 2019

Contra Anniversary Collection

I love the smell of retro in the morning.



When I think about classic side scrolling action games, Contra is the first game that comes to mind.  It had everything going for it:  Non-stop action, two player simultaneous play, Rambo-like characters (hey, he was big at the time), a variety of weapons, the ability to fire diagonally, and killer bosses.  It was a very influential series, the go-to example of its genre. The 8- and 16-bit eras were full of games that players described as “like Contra, but with x”.   This long-overdue collection is chock full of nostalgia for my generation of gamers.

The Contra Anniversary Collection includes either 5 or 10 classic Contra games, depending on how you want to count them:
Contra (arcade, NES, and Famicom versions), Super Contra (arcade), Super C (NES), Operation C (Gameboy), Contra 3: The Alien Wars (SNES), Contra: Hard Corps (Genesis), Probotector (Mega Drive), and Super Probotector: Alien Rebels (SNES).

Breaking it down:

Contra (3 versions) –The first game in the series still holds up.  This collection contains the arcade, NES and Famicom versions.  The arcade version has the best graphics of the three, but the vertical shape of the screen feels weird on a modern TV.  It’s like watching a video from someone who holds their cell phone sideways.  Don’t… just don’t do that.  You would think the NES and Famicom versions would be identical, but the Famicom has a few technical enhancements over the NES version.  It’s nice of them to include all three versions here, but marketing it as if they’re three separate games is a bit misleading IMO.  Still, it’s great to own a piece of gaming history.

Super Contra (2 versions; the NES version being called “Super C”) – A worthy entry in the series, though it doesn’t really do much of anything new.  It’s like they just added more levels to the first one.  Fun Fact:  Apparently they renamed the NES version because the word “Contra” was very contra-versial (ha ha) that year, due to the Iran-Contra Affair.

Contra III: The Alien Wars (2 versions; the European version being called “Probotector: Alien Rebels”) – This is one of my all-time favorite games.  The controls are perfect, the graphics are beautiful, and it puts you in all manner of crazy impossible action scenes.  It’s been 27 years, but it still holds up.  It’s nice to finally get to play the Probotector version as well.  Fun Fact: Several of the Contra games were altered and renamed “Probotector” (Robot Protector) in Europe/Australia, to make them less violent.  The Probotector games replace a lot of human sprites with robots.

Contra: Hard Corps (2 versions; the European version is called “Probotector”) – I never had a Genesis, so this one was brand new to me.  It’s difficult, but I guess that’s implied by the title.  I like that the player characters actually look different, rather than just being palette swaps.  My wife and I are going to fight over the female character.  Anyway, it's a great game, and I'll be coming back to this one more later.

Operation C – This Gameboy version could almost be called another version of Super C, but it’s just different enough to be considered its own game.  It’s important for being the first Contra game to have homing missiles, and to make autofire the default weapon.  Unfortunately, like most Gameboy games, it doesn’t really hold up today.  I really wish they’d skipped this one and added one of the other Contra games instead.  There’s plenty to choose from.

So, bottom line:  While this is marketed as having 10 games, it’s closer to five.  I mean, sure, the arcade version of Super Contra is a lot different from the NES’s Super C, but you’re probably going to pick a favorite and only play that version.  And you’re not going to play the Gameboy version more than once, I’m pretty sure.  So that leave four games.  Are these four games worth your $20?  I say yes.  Honestly, I think Contra III is worth the $20 alone, and everything else is just gravy.

This is the third of Konami’s Anniversary Collections they’ve released this year.  They haven’t announced any more yet, but I hope there’s more to come.  These are great versions of some of the best games in video game history.



Tuesday, June 11, 2019

Castlevania Anniversary Collection

Drac is back… in a retro pack!



The Castlevania Anniversary Collection includes the following games:
Castlevania (NES), Castlevania 2: Simon’s Quest (NES), Castlevania 3: Dracula’s Curse (NES), Super Castlevania IV (SNES), Castlevania: The Adventure (Gameboy), Castlevania 2: Belmont’s Revenge (Gameboy), Castlevania Bloodlines (Genesis), and Kid Dracula (NES).

Breaking it down:

Castlevania (NES) – The game that started it all is still fun to play today.  Yeah, the graphics are dated, and the sound is a bit bloopy, but if you like 8-bit games, it’s excellent.

Castlevania II: Simon’s Quest (NES) – Unlike the more linear first game, Simon’s Quest is more like Metroid - you have to explore the world and find upgraded equipment to unlock new areas.  I actually really enjoyed this game when it first came out.  A friend and I spent a weekend playing our way through it, and it’s one of my better childhood memories.  But… honestly?  It’s not a very good game.  Some of the puzzles are almost impossible without a guide, the translation is terrible, and there’s some coding issues that have always bothered me – the way you can walk past certain bosses, for instance.  It’s an important piece of video game history, but I can’t say it’s all that fun to play.

Castlevania III: Dracula’s Curse (NES) – I never got to play this when it was new.  I've only played a little bit of it so far, and it seems just like more levels for Castlevania 1.  I'm glad it goes back to the more linear levels, though, instead of RPG elements.  I'll probably play more of this one when I'm done with Bloodlines.

Super Castlevania IV (SNES) – This is still one of my all-time favorite games.  I already owned it on two other consoles, but it’s still nice to see here.  The soundtrack is excellent, the controls are perfect, and I love the (now cheesey) Mode 7 effects.  That chandelier level is still awesome.  The only problem I have is that it lacks personality somehow, compared to the other Castlevania games.  But overall, this is a game worth owning, and possibly the shiniest jewel in this collection.

Castlevania: The Adventure (Gameboy) – This doesn’t age well, though to be honest, it wasn’t that great when it was new.  It’s short, the controls aren’t as forgiving as the NES versions, it’s difficult, and there’s no sub-weapons.  The graphics and sound were pretty good at the time, considering the system it was designed for, but there’s no reason to be playing this game on a modern console.

Castlevania 2: Belmont’s Revenge (Gameboy) – This is slightly better than the first Gameboy title, but honestly, Gameboy games just don’t age well.  I do like the fact that you can play the stages in any order, like Mega Man.  But it’s short and you walk slow.  Pass.

Castlevania Bloodlines (Genesis) – Being a SNES fanboy, I never got to play Bloodlines until now.  I just tried it, and wow, it's awesome.  It's every bit as good as Super Castlevania IV.  I'll keep returning to this one, at least until I've beaten it.  It's worth playing even today.

Kid Dracula (NES) – Another new experience, since this one wasn’t even released in America until now.  From what I've played, it's definitely a kid's game, with charming graphics and goofy monsters.  I'm glad I finally got to play it, even if I probably wont play it much.

So, is this collection worth your $20?  I’d say yes.  The SNES and Genesis games are the real standouts here, but the NES games are still fun too.  I’ve found the Gameboy games to be a waste of space, and really wish they’d put something else in those slots.  But the rest of the games are still strong enough entries to make the collection worth it.  If you like retrogaming, buy it.  It’s the second most fun you can have with a whip.

Saturday, June 08, 2019

Retro Review: Crazy Climber

Original Release Date 1980 (Arcade) by Nichibutsu


Crazy Climber was possibly the first video game I ever called “my all-time favorite game”.  It came out in the arcade in in the early 80s, and was notable for its unusual control scheme.  Instead of having buttons, you just had two joysticks, once controlling each arm.  The controls took some getting used to, but I loved it. 

The game has you climbing up the side of a skyscraper, using windows as handholds.  I never really thought about it before, but your character must have some really odd body proportions to make this possible (or the building has really small, closely clustered windows).  You face hazards such as falling flowerpots, birds, closing windows, electric wires, tumbling girders, and giant gorillas.

It’s not an easy game.  There are four buildings.  I think I reached the fourth building one time as a kid, but I didn’t get very far.  I always wanted a home version of the game, but it was never released for any system I owned at the time.  Well, Wikipedia says it was released for the Atari 2600, but I never saw it in stores.

Which is probably just as well, because game consoles at the time wouldn’t have been able to replicate the dual-joystick configuration in any way I would have found satisfactory.  It’s just like me to pick a favorite game that is so hard to port.  Seriously, my next “all-time favorite game” was “Discs of Tron”, which also had an unusual control scheme making it difficult to replicate on home consoles.

Crazy Climber did get a sequel and a few enhanced remakes, but for the most part they exclusive to Japan.  The original game is available on the PS4, which is great because the PS4 controllers are perfect for it.  When I got my PS4 last year, I got to play Crazy Climber again for the first time in more than 35 years.  I also got to play Crazy Climber 2, which I didn’t even know existed. 


So, do they hold up today? 

Ehhhh…  I still enjoy them, partly because of nostalgia, and partly because the controls are still unique today.  There really aren’t any other games like them.  However, they suffer from the same issues as a lot of older arcade games.  They didn’t have the resources to make the games longer, so they settled on making them harder.  These are games designed to eat as many quarters as it can, as quickly as possible. 

If Crazy Climber were designed for today’s consoles, it would have 30 buildings, and you could save after each one.  The buildings would start out extremely easy and wouldn’t really get difficult until building 10 or so.  You would be able to choose from six different climbers, including an unlockable spider monkey.  There would be no score, but you would get achievements after each building.  There would also be an annoying unskippable tutorial level and about $20 worth of DLC, but maybe I’m just being cynical. 

So is that better or worse?  Personally I’d like to see this one updated.  The original still has its charm, but it could really benefit from a modern touch. 

Wednesday, June 05, 2019

Infinity War vs Endgame

(Spoilers)

About a thousand years ago (well, 1996), a leading video game magazine published a list of “The Top 100 Video Games of All Time.”  Their number 1 was Super Mario 64, which had just come out earlier that year.  A lot of readers complained that they had picked a “flavor of the month” as the winner of an “all time” list.  Yes, Mario 64 was innovative and ground-breaking for its use of 3D platforming, but would it really stand the test of time as well as, say, Super Mario Bros 3 or Street Fighter 2?  Or was it just more appealing because it was shiny and new?  Two years later they ran an updated list, and this time “Ocarina of Time” came out on top.  In both cases, I have to side with “shiny and new.”  SM64 and LoZ:OoT are both great games, but even today, there’s dozens of 8-bit games I would rather play before I touched either one.

When I added Endgame to my ranked list of MCU movies, I had a hard time deciding whether to put it above or below Infinity War.  With the Marvel movies, I tend to like the most recent ones best, mostly because I haven’t watched them 100 times yet.  For each movie on the list, I had to ask myself questions like, “Will I still like this movie as much in five years?  Is Doctor Strange really better than Captain America, or is it just newer?”  Right this minute, there’s no movie in the MCU that I would rather rewatch than Endgame.  It’s the perfect finale to this story arc, and it’s gorgeous to boot.  But is it “better” than Infinity War?  Will I always think so?

The thing is, Infinity War is a solid, cohesive story with a beginning, middle, and end.  Yes, it’s the story of Thanos, and yes, the bad guy wins… but it’s still a self-contained story.  You don’t have to have seen a lot of the other movies to understand it.  Endgame, on the other hand, is probably incomprehensible if you haven’t seen at least 10 of the last 20 movies.  Even some of the movies I would have thought skippable were more important than I would have thought.  My least favorite MCU movie is “Thor: The Dark World”, and yet that movie is essential for one large sequence in Endgame. 

True story:  A couple of weeks ago I was texting with a friend of mine who hadn’t seen Endgame yet.   He was talking about catching his wife up on the series so they could see it together.  He was about to show her Black Panther and Captain Marvel.  I told him that Black Panther is more important to Infinity War than it is to Endgame, and that watching Captain Marvel isn’t really essential as long as you know who the character is and what she can do.  I capped it all off by saying, “Really, the only recent movie I can think of that’s essential to see before Endgame (besides Infinity War of course), is Ant Man & the Wasp.”  He took a minute to reply, and finally texted, “…Fine.  I’ll watch it.”  He’s not an Ant-Man fan, and had resolved to just skip that one.

Here's the thing… Captain America: Civil War is one of my favorite MCU movies.  But do I really love the movie, or is it just that one scene?  When Civil War was released, the airport fight was the best scene in the entire MCU series, bar none.  When we first bought the blu-ray, sometimes we would put the disk in and skip to that scene, watching it two or three times before letting the movie continue.  But if you edited out that one scene, it would be a pretty average movie at best.  It has its high points – Peter Parker meeting Tony Stark, the Iron Man vs Cap fight at the end, the introduction of Black Panther… but it’s not really any better than, say, Winter Soldier.  I love Civil War, but if I’m truly honest with myself, it’s one awesome scene surrounded by filler.

I think we can all agree that the final fight in Endgame has dethroned the airport fight in Civil War.  Endgame’s lengthy climax is truly the best scene in the MCU series.  I’ve seen Endgame three times now, and that scene has brought tears to my eyes Every.  Single.  Time.  When all those portals start opening up, I just lose it.  And then Thanos gets that “Oh Crap” look on his face, and my face actually hurts from all the smiling.  And let’s not forget Cap picking up Thor’s hammer.  But is that one big fight enough to make Endgame the best MCU movie?

Look, I love the lightsaber fight with Darth Maul in Star Wars Episode I.  The first time I saw it, I thought that one scene was better than anything in the original trilogy.  It made the lightsaber duels in Episodes 4-6 look positively antiquated.  But I’ve never accused the Phantom Menace of being the best Star Wars movie.  One great scene is not enough.

Of course, the climax isn’t Endgame’s only good scene.  The time travel stuff was great fun, full of humor and fanservice.  Really, there’s no part of Endgame that I dislike.  But I guess my real issue is that I’m not sure I consider Endgame a movie, so much as a big long climax.  Even though it’s three hours long, it still feels like half a movie to me.  Five years down the road, when it has another ten MCU movies to compete with, I don’t know if Endgame will hold up.  By then, I don’t know if I’ll even think about watching Endgame without watching Infinity War first.  I’m sure I’ll still love Endgame, I just don’t think it will stand on its own as a complete movie the way Infinity War does.

Bottom line:  The climax of Endgame is the best fight scene in the MCU series.  However, I think Infinity War is a much more solid movie.

Sunday, June 02, 2019

YouTube

My wife and I have been livestreaming PS4 games lately.  Her YouTube channel is here:


We mostly play Beach Buggy Racing, Puyo Puyo Tetris, Tricky Towers, and the occasional fighting game.  But we plan to add more variety in the future.

And I have a separate channel where I livestream solo games:


Enjoy, and remember to Like, Share, and Subscribe!