Tuesday, May 20, 2025

Thunderbolts

Eh, it wasn't bad. Thunderbolts has some great fight scenes and snappy dialogue. Beyond that, it doesn't offer much.

Going in, I thought it was going to be Marvel's version of the Suicide Squad. But while there are some similarities - the team is composed of former criminals, after all - it's really not the same kind of movie.

Spoilers:

Picking up the story right after Captain America: Brave New World, Elaine from Seinfeld is about to lose her job, so she tries to tie up all her loose ends at once. She gives each of her secret operatives a mission to watch one of the others, and sends them all to the same location so they can fight it out in a deathtrap. Then they figure it out, and team up to stop her.

But of course that's not all. Because another one of Elaine's scrapped projects wakes up and becomes super-powerful, and becomes the main villain of the movie.

My issues with the movie are thus:

First of all, I don't really like any of the characters. Most of them are Temu versions of older heroes. Yelena is Dollar Tree Black Widow, while Red Guardian, John Walker, and yes, even Bucky are all discount Captain America. I guess Ghost is pretty original, but she has no personality whatsoever. She needs a catchphrase or a personality quirk or something to stand out.

I'm also a little bothered by how much homework this movie requires. You'll want to watch the Falcon/Winter Soldier Disney Plus series to know more about John Walker. You'll have to watch Ant-Man 2 to know Ghost. Yelena, Red Guardian, and Taskmaster all came from the Black Widow movie, which several of my friends skipped. I'm really glad they brought back these secondary characters, especially since they spent so much time introducing them. But since Endgame, a lot of viewers are starting to skip movies that don't look good, so they might not know these characters yet.

But I guess my biggest problem with the movie was the humor. You either find Red Guardian funny or you don't, and the script banks heavily on his antics. I find him more annoying than funny, honestly, so a lot of the humor fell flat for me.

Bigger Spoilers:

The Taskmaster thing. If you've paid any attention to people online, you know what I'm talking about. One half of the fanbase was already annoyed because she isn't like the Taskmaster from the comics. The other half is now annoyed because she gets killed off early in Thunderbolts. Seems like that would make the first half happy, since it leaves room for a new Taskmaster in later films. But really all it proves is you can't please everyone.

Personally I'm with the half that hated to see her get killed off. She was brainwashed when she was a villain, so she really didn't deserve such a fate. But like Suicide Squad, they probably wanted to kill off one character early so the audience feels like anyone can die.

Biggest Spoilers: 

Following Brave New World, this is the second MCU film in a row where the final confrontation comes down to talking to the villain. In fact, the Thunderbolts literally save the day through the power of hugs. Personally I'm okay with this. It's nice to occasionally see a climax that doesn't involve punching each other to death. But people are going to complain about the Disneyfication of the MCU.

Captain America: Brave New World

So I finally got around to watching the new Captain America movie. I have to say, it's much better than I was led to believe. I kept hearing people call it a "hot mess" without really explaining why.

It has a pretty straightforward plot. General Ross is now president; he's trying to be a better person while also covering up the sins of his past. The Leader (who Ross had once kept prisoner and exploited) brainwashes a bunch of people to make Ross look bad. One of the Leader's machinations turns Ross into a red Hulk, leading to the climax.

I wish I could put spoiler tags in the above paragraph, but what's the point? The trailers spoiled everything this time. 

I like that there's bad guys on both sides, and that the villain has a good reason to be angry. The best villains were always the ones who had a point, like Magneto or Killmonger.

The action scenes were great, as were the special effects. It has plot holes, but it's a comic book movie. Show me one MCU film that doesn't have plot holes. I wish there was a little less exposition - sometimes there was a little too much time between action scenes.

Two movies are required viewing to fully prepare for Brave New World: The Incredible Hulk and The Eternals. This is sad because Incredible Hulk is 17 years old now, older than a lot of Brave New World's viewers, so some people might not remember who this "Samuel Sterns" guy is. And of course, The Eternals was a long, boring film that no one really wants to remember.

But I think the worst part is that Brave New World feels like a Hulk film. It 100% feels like a Hulk storyline, with Hulk characters galore. But no Hulk. Mark Ruffalo got cheated. Justice for Mark!

Some people complained about the Leader's design, but I think he looks great. And let's face it, he'd have looked ridiculous if they'd used his original comic book design. Other people complained that a non-powered hero like Sam shouldn't be able to go toe-to-toe with the red Hulk, and they're right. But those people didn't actually watch the movie, which addresses that.

This isn't the best Captain America movie, but that's a high bar, and it holds up with the others just fine. Honestly, I hate to throw the word "racism" around, but I do have to wonder about people who loved the first three Captain America movies and hated this one. No, it doesn't make you racist if you dislike Brave New World, but when people consistently only hate on the more diverse Marvel movies, it starts to paint a picture.

Has quality gone downhill since Endgame? Sure, overall, I guess. But there's still plenty to love in some of the recent movies, and I wish people would stop calling for the death of the MCU. Brave New World is proof that there's plenty of excitement still left in the series.

By the way, don't bother sticking around for the post-credits scene. There is one, but it's pointless.

Monday, March 10, 2025

Nomads of Zyden

I've just published my eight novel, a swords-and-sorcery fantasy called "Nomads of Zyden." A synopsis:

When a tribe of ghoulish monsters wipes out her mountain clan, a fierce warrior named Marta sets out on a mission of revenge. But while she grew up fighting giant beasts in the frigid wastelands, she isn’t prepared for the culture shock of meeting people from the lowlands.

During her epic journey she befriends a jester, a fairy, and a woman with whom she shares a magical bond. Together they take on a much larger quest in which they must explore ancient temples and fight ruthless monsters, all to retrieve a set of artifacts that will help them defeat an all-powerful evil. Their time is short and the fate of the world hangs in the balance.

 You can find it, and all my other books, here:

Books by Xine Fury

 

Saturday, December 21, 2024

That New Superman Trailer

I’m really looking forward to this. Look, I hate to pick at old wounds (I’m lying), but I’m still bothered by the fact that some executive saw Watchmen and said, “Wow, Zach Snyder is really good at making grim, dismal movies about dark heroes, we should totally give him… Superman!” It bugs me to death that if you watch the entire DECU from 2013-2023, Batman has more laugh-out-loud moments than Superman.

That. Should. Not. Be.

The new Superman movie doesn’t look like it takes itself seriously at all, and honestly that’s exactly what we need right now. It looks like everything the Justice League movie should have been. And there’s a dog.

I’m especially excited to see Nathan Fillion’s take on Guy Gardner. He was always one of those characters I loved to hate.

Unfortunately this is going to be a make-or-break movie for the new series. They already have several movies planned after this one, but if Superman bombs, that could spell disaster for all those plans.

I’m gonna stay optimistic, though. I can’t wait to see where this new cinematic universe takes us.




Saturday, November 23, 2024

Alien: Romulus

There's still only two good Alien movies, but this is one of the better bad ones. For the most part Romulus plays it safe, hitting all the beats of a standard Alien movie without trying to change the universe. That was the problem with Prometheus and Covenant - Ridley Scott wanted to reclaim his franchise and expand on the lore, but we already had mountains of lore in the comics and video games, and his additions simply weren't as good.

Some people complained that Romulus had too many easter eggs, but I thought it was just the right amount. A few of the refrences stood out like a sore thumb (like the "Rook" android, or Ripley's most famous line), but some of the so-called "easter eggs" were just to establish that it takes place in the same universe. Do you complain when the new Star Wars movie has lightsabers in it?

Much like Alien: Isolation, I felt Romulus did a great job making it feel like the Alien universe, with classic sound effects and set design. That was another problem I had with Prometheus - it was supposed to be a prequel, but it felt more futuristic.

The "final boss" could have used some work, but at least they kept it in the dark. Most of the special effects were great, and I loved the cinematography - all the sweeping shots and dynamic camerawork really made it exciting to watch. 

Overall, Romulus isn't great, but it's a fun ride.

Wednesday, October 30, 2024

Life is Strange: Double Exposure - Final Thoughts

This post contains spoilers.

I just finished Life is Strange: Double Exposure. I can't say I loved it, in fact it's my least favorite of the series, but I still enjoyed it a lot.

So, quick recap: Max is an adult now, and working at a university. She hasn't used her powers in years. As I mentioned in my previous post, you can choose which ending you picked in the first game, and whether Chloe was a friend or a sweetheart. Unfortunately, even if Chloe lived, the pair broke up off-screen between games.

It's easy to see why the writers felt they had to do this. They wanted to respect both endings from the first game, so they couldn't have Chloe play a major role in this one. It's one thing to have Chloe send you the occasional text, but it's another to record motion capture and tons of dialogue for a character only half the players will see.

So they had a good reason, but they still dropped the ball. They could easily have given Chloe an excuse to be away on a trip somewhere, so they wouldn't anger half their fanbase. But they also wanted to give Max some romance options, which is ridiculous itself given how skippable the romance is in Double Exposure.

The sad part is that it would be an easy fix even now. They could add a patch that lets you pick "we're still together" at the beginning, changes a few of Chloe's texts to explain her absence, and locks out both romance options. I'll be surprised if that isn't a fan-made mod by the end of the year.

But for the purposes of this review, I'm going to ignore the Chloe problem. Too many people are writing off Double Exposure for Chloe-related reasons, and I would rather judge the game by what's in it, rather than what's not.

So what's in it? Well, the game starts with a few scenes of Max hanging out with her new friends, including a woman named Safi. Then Safi gets shot and Max has to solve the mystery of her murder. Max soon discovers she has the power to shift between two alternate universes, and Safi is still alive in one of them. So she has the unique advantage of being able to solve Safi's murder with Safi's help.

Several characters seem to have a motive, but more weirdness is afoot. Doppelgangers of certain characters keep turning up and ruining their lives. Are these duplicates from alternate timelines? Things really come to a head at the end of chapter 2, when Max finds the last picture on Safi's camera: A pic of Max pointing a gun at Safi.

Max continues interviewing people on campus, using her power to get through locked doors, and rifling through desks for evidence. At the end of chapter 3 she comes face-to-face with herself, and has to chase herself down. Then we get a new revelation - the dopplegangers are actually Safi, who has a superpower of her own: shapeshifting.

Safi and Max talk about their superpowers, Safi explains why she hurt the people she hurt, and the two conspire to expose a local plagiarist. But then everything goes to hell. Safi loses her temper and breaks the minds of everyone nearby, Max's powers cause another storm to manifest, and there's another "Nightmare World" like the one in the final chapter of the original game.

Honestly, this is where the game lost me. There were an awful lot of "things happen because they happen" events, not to mention a good bit of filler. There was a part where Max kept going through hotel rooms that could have been lifted right out without anyone noticing.

Every game in the series has a signature "final choice," and some of them are more heartbreaking than others. The the original game presented you with a near-impossible decision, while True Colors gave you a more mellow "which happy ending would you like to view" choice. But the one in Double Exposure was so subdued I wasn't even sure if that was the final choice.

The ending seems to be setting up an Avengers-ish gathering. If this game makes enough money, the next game will definitely involve Max and Safi collecting more super-powered people. Maybe we'll see the return of characters from LiS2 and True Colors.

This might be wishful thinking, but there's also a line at the end of Double Exposure that implies that Max might get back together with Chloe (assuming she's alive in your game). Honestly, if the writers want to guarantee the next game sells better, they should announce Chloe's return right now. It could still respect the first game's ending. Maybe have an alternate character take her place (and a lot of her dialogue) if she died in the first game.

Note To Fans: If you ever want that to happen, then please stop threatening the staff of Deck Nine. They might just decide the Life is Strange franchise isn't worth it, and then Max & Chloe's breakup becomes permanent canon.

By the way, I bought the Ultimate version simply because I'd just gotten a bonus when Double Exposure was first announced. This version comes with some extra outfits and has a subplot where Max finds a lost cat. If you're on the fence about which edition to buy, personally I didn't find the bonus content to be worth the price. The cat is only in maybe four scenes.

Final Thoughts: Like every game in the series, Double Exposure is a beautiful game with difficult choices and a nice soundtrack. Unfortunately the plot isn't as interesting as its predecessors, and it contains some controversial writing choices. I like where the story arc is leading, though, and with a little luck the next game will knock it out of the park.


Ranking the Life is Strange Games:

1. Life is Strange

2. Life is Strange: Before the Storm

3. Life is Strange: True Colors

4. The Awesome Adventures of Captain Spirit

5. Life is Strange 2

6: Life is Strange: Double Exposure


Tuesday, October 22, 2024

Life is Strange: Double Exposure – First Impressions

Note: This post contains major spoilers for the original Life is Strange game, but only minor ones for Double Exposure.

So if you’ve read this blog for any length of time, you know I’m a big fan of the Life is Strange series. I didn’t play any of them until 2018, three years after the original was released, but I’ve posted at least a dozen blogs about the series.

The newest entry in the series, “Double Exposure,” has caused controversy since it was first announced. For starters, it doesn’t officially release until 10/29, but people who pre-ordered the “Ultimate Edition” got to play the first two chapters two weeks early. Some people liken this to paying to be a beta tester. Other people just hated that you don’t get enough stuff for the extra $30. (In addition to playing early, you also get a couple of new outfits and a pet cat.)

There’s also been some behind-the-scenes turmoil within the company that’s causing controversy, and some of the early players are experiencing bugs, both major and minor.

But the biggest complaint is how they handled the ongoing canon of the series. The first Life is Strange game ended with a very difficult choice: Should Max allow her best friend Chloe to die, or should she let a hurricane wipe out the entire town of Arcadia Bay?

Personally I think sacrificing Chloe is the “better” ending, in that it feels more cinematic and gives the entire game a sort of Twilight Zone vibe. Pricefield shippers, put your torches down. This does not mean I prefer that ending or that I consider it more canon. All I’m saying is that it’s tighter, and it feels more like how a story should end.

But the other ending - Sacrifice Arcadia Bay - has the advantage of being more ambiguous, in a “The Adventure Continues…” sort of way. That’s the ending the comics start from, which makes perfect sense for an ongoing series. The developers claim neither ending is canon, which was the whole point of letting you pick your ending .

The game was followed by a prequel (Before the Storm), then two sequels that star mostly-new characters. Life is Strange 2 asked you which ending you picked in the first game, but it only affected a couple of scenes. The writers could have skipped mentioning the first game entirely, so your choice is basically “which fanservice easter eggs would you like to see?”

The next game, True Colors, gives your choice a bit more weight in the bonus story “Wavelengths,” in which a former resident of Arcadia Bay comes to terms with the first game’s tragedies.

The new game, Double Exposure, handles it a little differently. Instead of the UI just asking you point blank which ending you picked, it takes a cue from “Knights of the Old Republic II” and asks you through dialogue. (Okay, KotOR2 isn’t the only game to do this, but why make just any old reference when I can make a Star Wars reference?)

Near the beginning of Double Exposure, Max has a conversation with her friend Safi, who asks Max about a photo in her wallet. First she asks if Chloe was Max's friend or girlfriend. Then she asks what happened to her. Your only choices are “She Died” or “We Broke Up.”

That pissed a lot of people off, and I can see why. Many fans who picked the “Sacrifice Arcadia Bay” ending expected it to mean that Max and Chloe lived happily ever after. Together. Even though Double Exposure follows either ending, it still found a way to screw up the canon (or at least the headcanon) for a lot of players.

I wish Double Exposure had given a third option. They could have added “We’re Still Together But She’s Out Of Town” or something. But then they wouldn’t have been able to give Max dating options in the game. So far I could live without those relationship options, but who knows? They might become more relevant to the plot later.

Anyway, a good portion of the fan base is furious. Some players have gotten their game refunded, some are boycotting the company, and some have even gone as far as to threaten the programming staff. That’s never cool.

The problem is, the game ain’t over yet. We’re only two chapters in, and the rest of the game doesn’t release for another week. I’m not saying the ending will fix it, but it’s ridiculous to complain until you know for sure.

A huge part of Double Exposure involves travelling between two versions of reality. What if, in the final chapter, Max realizes that neither reality is the “prime” reality? Maybe both are skewed, and she has to find a way to get to the real one. By the end of the third chapter, she might be traveling among five or six realities. Maybe in one of them, Chloe and Max never broke up.

And maybe the game’s final choice lets you decide which reality you want to live in. Wouldn’t that be interesting?

Is any of that likely? No. Sometimes it feels like the game is foreshadowing a Chloe appearance, but I’m not going to hold my breath. They probably remain broken up. But complaining about it before you know for sure is like sending back your pizza while it’s still in the oven.

Personally I wish people would judge a story by what’s in it rather than what they wanted to be in it. Admittedly I can be hypocritical on that point. Sure, when Star Wars fans hated on The Force Awakens for tossing the old extended canon in the trash, I said get over it and enjoy the movie. But I still refuse to forgive Alien 3 for undoing the previous movie’s happy ending. Some people say the Alien 3 Assembly Cut is actually a very good horror movie if you give it a chance, but I can’t do that. Hey, I never said I was perfect.

Regardless, I intend to judge Double Exposure on its own merits, and so far it’s really good. The graphics have come a long way. I love the facial expressions. You can actually tell what people are thinking by their faces, and not in a cartoonish way. I love Max’s new ability to shift between two versions of reality. Some of the puzzles remind me of “The Legend of Zelda: A Link to the Past.” Especially the ones where you keep shifting back and forth just to get past obstacles.

The plot is predictable in places, but the biggest plot twists still surprised me. Especially the one at the end of chapter 2. There are a lot of suspicious characters milling about the game, but the real bad guy will probably turn out to be someone who never seemed sus at all. The game has some decent puzzles, but none of them have sent me online looking for a solution.

The game is a little glitchy in places. Note I’m playing on the Steam Deck. Sometimes I’ll go through a door and the new environment will load in one piece at a time, with weird bars at the top and bottom of the screen. Sometimes the sunlight looks like it’s going supernova, but only from certain camera angles. But none of this has been game breaking so far.

Like all Life is Strange games, the scenery is beautiful. They always pick gorgeous towns as their settings, and this one is no different. Though so far I don’t think Lakeport is as iconic as Arcadia Bay or even Haven Springs. I just played “Tell Me Why” a couple of months ago, so Double Exposure’s snowscapes kind of feel like more of the same.

I’m not in love with how you choose Max’s wardrobe at the beginning of each chapter. I can’t explain it, it’s just such an abrupt, no-frills clothing selection screen, and it feels like a placeholder for something better.

The soundtrack is excellent, as usual, though none of the songs have really resonated with me the way they did in some of the earlier games.

Overall I’m having a great time. I don’t mind the break-up thing, as I see this game as one of many possible timelines. I do hope they clarify that in the ending though, just to keep the other fans happy. I’m eagerly anticipating the rest of the chapters and I can’t wait to see how everything is resolved.

Tuesday, March 12, 2024

Wonka

Wonka is fun. It feels a lot closer to Roald Dahl’s style than the Tim Burton movie*. I don’t think Wonka’s origin story was really a tale that needed to be told, but it’s told well and worth watching if you’re a fan of the character. The music was pretty good, if not always memorable. A couple of the songs were really catchy, but most of them failed to leave an impression on me. The special effects are great, and it really captures the look its going for.

* ...which I also enjoyed, but when you get down to it, it felt more like a Tim Burton movie than a Roald Dahl story.