Tuesday, April 29, 2008

Mario Kart Wii

I love my Wii, and I love most of the games I've played for it so far. Of course, the best of the best - Wii Sports, Zelda, Metroid, Mario Galaxy, Super Smash Bros Brawl - are the ones made by Nintendo themselves. They're the only ones who really know how to get the most out of their system. So it's no real surprise that Mario Kart is a hit.

But what a hit... I can honestly say that this is the most fun I've had on the Wii so far. Of course the game is fun, it's Mario Kart - they could have repackaged Mario Kart 64 with some updated graphics and I'd have been happy. And to some extent, that's what they did - there's really not a whole lot of new content here. But the overall package is so enjoyable, that I can't complain.

Well, okay, I can complain. There are a few major flaws that would absolutely cripple it, if it were a non-Nintendo title.

For one thing, I hate the way you lose your items whenever you crash, get hit, spin out, get electrocuted, fall, burn, blink, sneeze, or think about cabbage. In the older Mario Kart games, it was a good strategy to hoarde the best items when you get them, and use them at just the right moment. For example, if you fell off the course but you happened to have a mushroom boost on you, then you could get going again in a flash. In MKW, falling off the course makes you lose that mushroom. It's so easy to lose your items in MKW, that the best strategy is to try to use your items as soon as you get them, before somebody hits you with their items.

And you will get hit often. Which brings me to my next complaint - the newest items are just too powerful. And since it's now 12 racers instead of 8, items are getting used constantly. The way MKW is programmed, the player in the lead gets the worst items, and those bringing up the rear get unblockable psycho-uber WMDs. In theory this is a good idea. In the older MK games, if you found yourself in 8th place in the third lap, then there wasn't much chance you'd place above 7th. With MKW, there's always hope. Now you can go from last to first in the final stretch of the last lap, just by getting the right powerup. And everybody targets the guy in front. So now, when you're the kart in first place, you spend most of your time flattened and shrunk, with a storm cloud over your head, a shell on your ass, and a squid in your face. You're almost better off staying in second for most of the race until the finish line is in sight.

Sometimes it bothers me that I'm not feeling the speed. Often I don't feel like I'm moving any faster than you can run in any given Mario game. And with some of the game's gimmicks (the one where you bounce off mushrooms comes to mind), I almost feel like I'm playing something besides a racing game. Maybe Nintendo needs to make a "Wii Fan" peripheral that blows air in your face, depending on how fast you're going.

Unless I'm missing something, there's seems to be no two-player GP mode. That's too bad, because I always enjoyed unlocking the cups with a friend. You can still race other people, both online and off. But without working towards something, those kind of matches feel a little empty to me. MKW has a lot of new characters and vehicles to unlock, but you have to switch to single player to unlock most of them. And when you unlock things, it only unlocks for the player who unlocks them. So KJ and I will each have to master every GP and time trial by ourselves, if we both want all the characters and vehicles. There's a lot of stuff to unlock (14 characters and 18 vehicles, I think), so doing it twice is a pain. And from what I've read, a few of the characters/karts are going to be a downright pain to unlock.

But despite my complaints, most of the time I'm having too much fun to care. I've seen some mixed reviews of MKW so far... Well, most reviewers have loved it, but a few have made the same complaints I mention above. Also, Nintendo has been accused of just going through the motions for this one, and saying that this is actually a step down from the much more innovative "Mario Kart Double Dash" for the Gamecube. I never played MKDD, so I can't really say if that's true. In fact, I haven't played any of them since the N64 version, so I can only see MKW as a huge improvement.

Sidetrack - Should reviewers base their reviews on previous games in the series? After all, if MKW is only a disappointment to those who played Double Dash, then how many people is that, really? The Wii console has probably outsold the Gamecube several times over by now. This question has bothered me for over a decade. When Capcom released "Super Street Fighter II" for the SNES, EGM gave it a bad review because they were tired of Capcom re-releasing the same game over and over, with only a few improvements. While I agree with the sentiment, I think a game should be reviewed based on its own merits. If a game receives a high score, then a few months later they release a version that's the exact same except for a few improvements, how can it get a lower score? That's letting personal politics get in the way of your review. There might be someone out there who didn't buy the previous versions of the game, who is trying to decide between the second or third version. Then they see that the second version got a better score than the third version, and don't realize that the reviewer was just trying to punish the game company with a bad review.

Another example, and one that never fails to piss me off: When a game is released for a couple of systems I don't own, and gets killer reviews. About a year later, it finally comes to the system I do own, and every review I find says, "Well, it's as good as ever, with a few improvements even. But we've already played it on Systems A and B, and we've moved on. We've beaten it so many times that we're bored with it now, so we're giving it a low score." WTF? Not everybody owns all three current consoles. How about a review for those of us who haven't played it yet? I'm a late adopter. I tend to wait for the prices to come down before I buy something. So I don't mind playing games with last year's graphics. Heck, I still regularly play games with last decade's graphics.

Anyway, sidetrack over, back to MKW. The online mode is a lot of fun. It's hard to say what's different, except that real people are a lot less predictable than computer AI. And knocking someone off the track is somehow more fulfilling when you know there's another human at the controls, than when it's just another bot.

The wheel works a lot better than I thought it would. I personally do better with the classic controller, as it's what I'm used to after all these years. But I have played with the wheel, and it's pretty responsive and a lot of fun. KJ does great with it, and it's all she uses. I just might have to buy a second wheel when I get the cash.

So if you have a Wii, and you've enjoyed any of the Mario Kart series in the past, you should pick this one up. It's flawed but fun. I wouldn't buy a Wii just for this game, but I wouldn't buy a Wii without it.

Anyway, if any of you also have a Wii, and want to add me to your friends list and whatnot, here's my Nintendo codes. Like Smash Bros, Mario Kart Wii requires its own code, different from the Wii console's friend code. Remember that I have to add yours as well, or nothing will happen. So if you put in my codes, you also have to send me yours.

Wii Console Friend Code:
7045 1920 7172 8881

Smash Bros Code:
4468 0854 8798

Mario Kart Wii:
Matt 0387-9165-2538
KJ 1504-6091-8383

Wednesday, April 23, 2008

The Batblog

There's really no point in making a long blog about The Dark Knight. If you're reading this, you've probably already seen it. If not, you've probably read some of the many glowing reviews of it. If you're on the fence, seriously, see it, you won't regret it. Beyond this sentence, I can't promise there won't be spoilers.

It's very intelligent. Not just "smart for a comic book movie", but smart for any genre. It didn't miss a trick, throwing out ethical questions just as often as explosions. It was a little overlong, but that's my bladder talking. There's not a lot of scenes I would have removed.

The Joker is incredibly well-done. He's morbidly funny, but more importantly, he's crafty and scary. Part clown, part Hannibal Lecter. He is a true psychopath, unpredictable and unremorseful. His machinations are brilliant, making the movie feel more chess-like than most similar attempts I've seen. I can not tell you how much I hate that Heath Ledger died, and how guilty I feel that I'm so glad he finished this movie first, and how selfish I feel for wishing he was still alive for a sequel. It's like saying, "It's okay for most people to die, but not the ones that entertain me." But I didn't know him, and thousands of people die every day, so I can only process his death in the ways that it effects me personally. Still, as much as I admire Ledger's performance, it is copyable. Another actor could do it, with practice. With a thorough enough casting call, they could get another actor to replace Ledger if they're determined to put the Joker in a sequel. It helps that he wore clown makeup for the entire movie.

Two-Face was awesome. Yeah, yeah, the makeup/CGI blend was incredible, yadda yadda, but the writing is the key. He didn't go around pulling two-themed crimes and strapping Batman to giant coins; actually, he didn't have much time to do anything silly. Instead, his tragic tale is told very realistically (given the parameters), and given just the right amount of screen time. Some people were disappointed that his entire story is done as the movie's "B" plot, but I'm glad they did it this way. I don't think Two-Face (at least, post-accident) is a strong enough character to carry a 2.5-hour movie, nor do I think this version of the character had much farther to go. He experiences a tragedy, his mind snaps, and he seeks a quick and violent (though misguided) revenge. A longer movie would have had him become a crime boss, and that's just not what this version of Two-Face was about. His motivations were better served by a quick ending. He probably would have died from infections before too long anyway.

After the realism of the first movie, I was a bit worried that having colorful over-the-top villains would cheapen this one. It doesn't. Though I still don't want them to deluge us with sequels, throwing in every silly animal-themed villian from the Penguin to Killer Croc.

And that's maybe the only problem I have with this series. The movie itself is smarter than the concept. I'm watching the movie and thinking, "Hey, that's a good line... Hey, that's a brilliant plot twist... Hey, that's a deep character... Hey, the hero is dressed like a freaking BAT!" I love Batman, but that is hard to get past. His main schtick is creating an air of superstition around Gotham's underworld, making the bad guys wonder, "Is he real? Is he a man or a monster?" This strategy can only work for the short term. Once Batman gets more exposure - getting caught on film, speaking in public, etc - that part of his career is over. Criminals will no longer be afraid of him, or at least they won't fear him any more than they fear the police. He'd still be an effective detective and prime crime fighter, but at that point he might as well lose the silly ears and wear something more like a ninja costume. Or (*gasp*) become a legitimate detective and fight crime legally!

That's what bothers me about the comics & cartoons. They can start his origin over and over, but any time the same series has lasted long enough to be handled by enough different writers, then eventually the "legend" part dies and he's just another guy in animal jammies. Sooner or later he starts fighting in the day time, working with groups like the Justice League, making television appearances, telling kids not to do drugs, and so on. And that turns him from scary to silly. The comics will have you believe that the Batjet can be seen fighting off an alien invasion alongside Superman and Captain Marvel, as the world watches on TV... then the following week in Batman's own comic, the criminals still fear the mysterious Bat, who may or may not exist, who could be watching them at any time.

So one of the reasons the Dark Knight movie works for me, is that it appears to take place shortly after the first one. Therefore the legend hasn't had a chance to die. If they make a third one, I hope they continue to give it a short timeline. I just can't believe that a fear-based hero would work for very long. In the Dark Knight movie we already see a couple of villains who are no longer intimidated by Batman's song-and-dance, and I have to believe that this familiarity would spread quickly, reducing any fear the criminals have of the Bat.

I would like to see a third movie, but only if they actually have another intelligent story to tell. I don't want them to go into it thinking, "This is a money maker, so we have to hash out something" the way some movies do. I don't know which villian I would want to see. Batman's enemies are too flashy and silly, and while they're great fun, they just don't fit in this movie series. I don't care how serious they make him, nobody is going to fear a crime boss called "The Penguin". The Riddler is just a knock-off of the Joker. Most of Batman's enemies are insane, but we've already done the "Batman fights an insane person" plot. And the ones with super powers like Clayface are right out. First person who suggests King Tut or Egghead gets kicked in the nads.

I wouldn't mind seeing Bane, but only if they do it right. Forget the movie and cartoon versions, and give him the intuitiveness and craftiness he has in the comics. Give him a personality like John Malkovich in Con Air, and don't comically overdo his strength. I want the Bane who was raised by the prison system from birth, the one who figured out Batman's secret identity just by "knowing his enemy", the one who masterminded the Arkham breakout just to make Batman tired. But that's just me. (Edit: I also wouldn't mind Lady Shiva.)

I don't want to see this series turn into another villain-of-the-week battle, the way most superhero movies do. After all, one of the best parts of the Dark Knight movie is that it's not the same plot as Batman Begins. Not to put down other superhero movies; everything has its place. They can make 30 Spider-Man movies for all I care, each one siller than the last, each one the exact same movie with a different bad guy pasted in. I'll still see them all, and have fun doing it. But the Dark Knight isn't about finding flashier enemies and CGI effects. It's about having a great story, and telling it well.

If there is a third movie, I would like an ending that deals a major blow to Gotham's crime problem, thus eliminating the need for Batman. Have Batman retire at the end of the movie, and fade away into legend. Let Bruce Wayne concentrate on corporate means of making the world a better place. Didn't they say that most of Gotham's crime issues come from the corrupt cops? Do you honestly believe Bruce Wayne isn't powerful enough to have these cops removed and replaced with more honest officers? That combination of intelligence and wealth doesn't need a cape & cowl to be scary.

Then... when the time is right... make a fourth movie that takes place 20 or 30 years later, when the Batman is needed again. We could call it something like... "The Dark Knight Comes Back"? No... "The Dark Knight Unretires"? No.... Oh, I don't know, ask Frank Miller.